{"version":"https://jsonfeed.org/version/1.1","title":"GPUBrainStorm - Think deeply.","home_page_url":"https://gpubrainstorm.com","feed_url":"https://gpubrainstorm.com/json/","description":"<p>Hi, I’m Mohamad, a Technical Lead at Esports Middle East in Dubai. I specialize in developing real-time streaming solutions, game development, and technical infrastructure for esports events. With a background in Information Systems Engineering (Intelligence Systems) and proficiency in multiple programming languages like C++, Python, and JavaScript, I am passionate about experimenting with new technologies and pushing the boundaries of what's possible. Always learning, never giving up, and committed to delivering high-performance solutions, I work across cloud platforms like AWS and Google Cloud to power scalable esports operations.</p><p><br></p><p>Our Projects Library:</p><p><a href=\"https://www.behance.net/esportsme\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.behance.net/esportsme</a></p><p>My Accounts:</p><p><a href=\"https://github.com/GPUbrainStorm\" rel=\"noopener noreferrer\" target=\"_blank\">GitHub</a> - <a href=\"https://www.behance.net/2e394b0a\" rel=\"noopener noreferrer\" target=\"_blank\">Behance</a> - <a href=\"https://www.linkedin.com/in/mohamad-darwish-kakashi/\" rel=\"noopener noreferrer\" target=\"_blank\">LinkedIn</a> - <a href=\"https://www.facebook.com/00kakash17/\" rel=\"noopener noreferrer\" target=\"_blank\">Facebook</a> - <a href=\"https://x.com/DarwishMohamamd\" rel=\"noopener noreferrer\" target=\"_blank\">X</a></p>","icon":"https://media-cdn.gpubrainstorm.com/gpubrainstorm/production/images/channel-d2843c5a569b740966a11c7d87d5f426.png","favicon":"https://media-cdn.gpubrainstorm.com/gpubrainstorm/production/images/favicon-3cc7adaa4c053fccba76d8c5cdac1c5c.png","authors":[{"name":"Mohamad Darwish"}],"language":"en-us","items":[{"id":"PtiQy-qKx-B","title":"DateTimeFunctions-UnrealEnginePlugin","url":"https://www.gpubrainstorm.com/i/DateTimeFunctions/","content_html":"<p>This is an Unreal Engine plugin that provides some functions related to Date and Time with a countdown functionality using event binding. Packaged and tested on Unreal Engine 5.2 on windows only but in theory it can be compiled on any other version and for any other platform.</p><p>To use it, just download it on your machine as zip file then extract to your project folder: YourProjectFolder -&gt; Plugins (if this folder doesn't exist you can create it).</p><p>Features:</p><p>1- DateTime operations: Unix Timestamp, Subtract Dates (Result in seconds), Get time in a selected timezone.</p><p>2- DateTime Formating: Format any date to a selected formt. Available formats are: DD/MM/YYYY | MM/DD/YYYY | Mon,DD YYYY | DD Mon YYYY | DD Month YYYY | YYYY-MM-DD</p><p>3- Countdown functionality: Input in seconds, an event can be binded and called on every second to update the seconds.</p><p><br></p><p><a href=\"https://github.com/GPUbrainStorm/DateTimeFunctions\" rel=\"noopener noreferrer\" target=\"_blank\">Link</a></p>","content_text":"This is an Unreal Engine plugin that provides some functions related to Date and\nTime with a countdown functionality using event binding. Packaged and tested on\nUnreal Engine 5.2 on windows only but in theory it can be compiled on any other\nversion and for any other platform.\n\nTo use it, just download it on your machine as zip file then extract to your\nproject folder: YourProjectFolder -> Plugins (if this folder doesn't exist you\ncan create it).\n\nFeatures:\n\n1- DateTime operations: Unix Timestamp, Subtract Dates (Result in seconds), Get\ntime in a selected timezone.\n\n2- DateTime Formating: Format any date to a selected formt. Available formats\nare: DD/MM/YYYY | MM/DD/YYYY | Mon,DD YYYY | DD Mon YYYY | DD Month YYYY |\nYYYY-MM-DD\n\n3- Countdown functionality: Input in seconds, an event can be binded and called\non every second to update the seconds.\n\n\n\n\nLink","date_published":"2024-10-09T16:05:00.000Z","_microfeed":{"web_url":"https://gpubrainstorm.com/i/datetimefunctions-unrealengineplugin-PtiQy-qKx-B/","json_url":"https://gpubrainstorm.com/i/PtiQy-qKx-B/json/","rss_url":"https://gpubrainstorm.com/i/PtiQy-qKx-B/rss/","guid":"PtiQy-qKx-B","status":"published","itunes:episodeType":"full","date_published_short":"Wed Oct 09 2024","date_published_ms":1728489900000}}],"_microfeed":{"microfeed_version":"0.1.2","base_url":"https://gpubrainstorm.com","categories":[{"name":"Science","categories":[{"name":"Mathematics"}]},{"name":"Technology"},{"name":"Science","categories":[{"name":"Physics"}]}],"subscribe_methods":[{"name":"RSS","type":"rss","url":"https://gpubrainstorm.com/rss/","image":"https://gpubrainstorm.com/assets/brands/subscribe/rss.png","enabled":true,"editable":false,"id":"WUDxdOhV693"},{"name":"JSON","type":"json","url":"https://gpubrainstorm.com/json/","image":"https://gpubrainstorm.com/assets/brands/subscribe/json.png","enabled":true,"editable":false,"id":"aSgJ-AJlaRM"}],"description_text":"Hi, I’m Mohamad, a Technical Lead at Esports Middle East in Dubai. I specialize\nin developing real-time streaming solutions, game development, and technical\ninfrastructure for esports events. With a background in Information Systems\nEngineering (Intelligence Systems) and proficiency in multiple programming\nlanguages like C++, Python, and JavaScript, I am passionate about experimenting\nwith new technologies and pushing the boundaries of what's possible. Always\nlearning, never giving up, and committed to delivering high-performance\nsolutions, I work across cloud platforms like AWS and Google Cloud to power\nscalable esports operations.\n\n\n\n\nOur Projects Library:\n\nhttps://www.behance.net/esportsme\n\nMy Accounts:\n\nGitHub - Behance - LinkedIn - Facebook - X","copyright":"©2024","itunes:type":"episodic","items_sort_order":"newest_first"}}