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    <![CDATA[<p>Hi, I’m Mohamad, a Technical Lead at Esports Middle East in Dubai. I specialize in developing real-time streaming solutions, game development, and technical infrastructure for esports events. With a background in Information Systems Engineering (Intelligence Systems) and proficiency in multiple programming languages like C++, Python, and JavaScript, I am passionate about experimenting with new technologies and pushing the boundaries of what's possible. Always learning, never giving up, and committed to delivering high-performance solutions, I work across cloud platforms like AWS and Google Cloud to power scalable esports operations.</p><p><br></p><p>Our Projects Library:</p><p><a href="https://www.behance.net/esportsme" rel="noopener noreferrer" target="_blank">https://www.behance.net/esportsme</a></p><p>My Accounts:</p><p><a href="https://github.com/GPUbrainStorm" rel="noopener noreferrer" target="_blank">GitHub</a> - <a href="https://www.behance.net/2e394b0a" rel="noopener noreferrer" target="_blank">Behance</a> - <a href="https://www.linkedin.com/in/mohamad-darwish-kakashi/" rel="noopener noreferrer" target="_blank">LinkedIn</a> - <a href="https://www.facebook.com/00kakash17/" rel="noopener noreferrer" target="_blank">Facebook</a> - <a href="https://x.com/DarwishMohamamd" rel="noopener noreferrer" target="_blank">X</a></p>]]>
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    <title>Finally: the new Spout plugin for UE5 over DirectX 12 is ready!</title>
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    <pubDate>Thu, 30 Oct 2025 20:52:32 GMT</pubDate>
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      <![CDATA[<p>Today I published a stable enough release to use and test in real projects. Why is this a milestone for the project?</p><p>Release Notes:</p><p>v1.0.1 — 30 Oct 2025</p><ul><li>Drop-in install:&nbsp;Third-party&nbsp;DLLs &amp; headers are handled automatically. Just copy the plugin into your project’s&nbsp;Plugins&nbsp;folder. Works in Editor&nbsp;and&nbsp;packaged builds.</li><li>Delay-load DLL:&nbsp;Spout.dll&nbsp;/&nbsp;SpoutDX12.dll&nbsp;are delay-loaded; no more “module could not be loaded” when DLLs aren’t beside the editor or in the Binaries folder.</li><li>Auto DLL discovery:&nbsp;At runtime the plugin looks in&nbsp;Plugin/Binaries,&nbsp;Project/Binaries, then&nbsp;EXE directory&nbsp;(packaged) — no manual copying to the Engine folder.</li></ul><p>v1.0.0</p><ul><li>Initial&nbsp;SpoutReceiver&nbsp;component.</li><li>Sender improvements and Blueprint calls.</li></ul><p><br></p><p>The repo:</p><p><a href="https://github.com/GPUbrainStorm/UE5_Spout2_DX12" rel="noopener noreferrer" target="_blank">https://github.com/GPUbrainStorm/UE5_Spout2_DX12</a></p><p>The last release:</p><p><a href="https://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/" rel="noopener noreferrer" target="_blank">https://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/</a></p><p><br></p><p>#spout #spout2 #spout_unreal_engine #spout_for_unreal_engine #DirectX12</p>]]>
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