{"version":"https://jsonfeed.org/version/1.1","title":"GPUBrainStorm - Think deeply.","home_page_url":"https://gpubrainstorm.com","feed_url":"https://gpubrainstorm.com/json/","description":"<p>Hi, I’m Mohamad, a Technical Lead at Esports Middle East in Dubai. I specialize in developing real-time streaming solutions, game development, and technical infrastructure for esports events. With a background in Information Systems Engineering (Intelligence Systems) and proficiency in multiple programming languages like C++, Python, and JavaScript, I am passionate about experimenting with new technologies and pushing the boundaries of what's possible. Always learning, never giving up, and committed to delivering high-performance solutions, I work across cloud platforms like AWS and Google Cloud to power scalable esports operations.</p><p><br></p><p>Our Projects Library:</p><p><a href=\"https://www.behance.net/esportsme\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.behance.net/esportsme</a></p><p>My Accounts:</p><p><a href=\"https://github.com/GPUbrainStorm\" rel=\"noopener noreferrer\" target=\"_blank\">GitHub</a> - <a href=\"https://www.behance.net/2e394b0a\" rel=\"noopener noreferrer\" target=\"_blank\">Behance</a> - <a href=\"https://www.linkedin.com/in/mohamad-darwish-kakashi/\" rel=\"noopener noreferrer\" target=\"_blank\">LinkedIn</a> - <a href=\"https://www.facebook.com/00kakash17/\" rel=\"noopener noreferrer\" target=\"_blank\">Facebook</a> - <a href=\"https://x.com/DarwishMohamamd\" rel=\"noopener noreferrer\" target=\"_blank\">X</a></p>","icon":"https://media-cdn.gpubrainstorm.com/gpubrainstorm/production/images/channel-d2843c5a569b740966a11c7d87d5f426.png","favicon":"https://media-cdn.gpubrainstorm.com/gpubrainstorm/production/images/favicon-3cc7adaa4c053fccba76d8c5cdac1c5c.png","authors":[{"name":"Mohamad Darwish"}],"language":"en-us","items":[{"id":"D5KytDGdchj","title":"Finally: the new Spout plugin for UE5 over DirectX 12 is ready!","url":"https://www.gpubrainstorm.com/i/finally-the-new-spout-plugin-for-ue5-over-directx-D5KytDGdchj/","content_html":"<p>Today I published a stable enough release to use and test in real projects. Why is this a milestone for the project?</p><p>Release Notes:</p><p>v1.0.1 — 30 Oct 2025</p><ul><li>Drop-in install:&nbsp;Third-party&nbsp;DLLs &amp; headers are handled automatically. Just copy the plugin into your project’s&nbsp;Plugins&nbsp;folder. Works in Editor&nbsp;and&nbsp;packaged builds.</li><li>Delay-load DLL:&nbsp;Spout.dll&nbsp;/&nbsp;SpoutDX12.dll&nbsp;are delay-loaded; no more “module could not be loaded” when DLLs aren’t beside the editor or in the Binaries folder.</li><li>Auto DLL discovery:&nbsp;At runtime the plugin looks in&nbsp;Plugin/Binaries,&nbsp;Project/Binaries, then&nbsp;EXE directory&nbsp;(packaged) — no manual copying to the Engine folder.</li></ul><p>v1.0.0</p><ul><li>Initial&nbsp;SpoutReceiver&nbsp;component.</li><li>Sender improvements and Blueprint calls.</li></ul><p><br></p><p>The repo:</p><p><a href=\"https://github.com/GPUbrainStorm/UE5_Spout2_DX12\" rel=\"noopener noreferrer\" target=\"_blank\">https://github.com/GPUbrainStorm/UE5_Spout2_DX12</a></p><p>The last release:</p><p><a href=\"https://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/\" rel=\"noopener noreferrer\" target=\"_blank\">https://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/</a></p><p><br></p><p>#spout #spout2 #spout_unreal_engine #spout_for_unreal_engine #DirectX12</p>","content_text":"Today I published a stable enough release to use and test in real projects. Why\nis this a milestone for the project?\n\nRelease Notes:\n\nv1.0.1 — 30 Oct 2025\n\n * Drop-in install: Third-party DLLs & headers are handled automatically. Just\n   copy the plugin into your project’s Plugins folder. Works in\n   Editor and packaged builds.\n * Delay-load DLL: Spout.dll / SpoutDX12.dll are delay-loaded; no more “module\n   could not be loaded” when DLLs aren’t beside the editor or in the Binaries\n   folder.\n * Auto DLL discovery: At runtime the plugin looks\n   in Plugin/Binaries, Project/Binaries, then EXE directory (packaged) — no\n   manual copying to the Engine folder.\n\nv1.0.0\n\n * Initial SpoutReceiver component.\n * Sender improvements and Blueprint calls.\n\n\n\n\nThe repo:\n\nhttps://github.com/GPUbrainStorm/UE5_Spout2_DX12\n\nThe last release:\n\nhttps://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/\n\n\n\n\n#spout #spout2 #spout_unreal_engine #spout_for_unreal_engine #DirectX12","date_published":"2025-10-30T20:52:32.717Z","_microfeed":{"web_url":"https://gpubrainstorm.com/i/finally-the-new-spout-plugin-for-ue5-over-directx-D5KytDGdchj/","json_url":"https://gpubrainstorm.com/i/D5KytDGdchj/json/","rss_url":"https://gpubrainstorm.com/i/D5KytDGdchj/rss/","guid":"D5KytDGdchj","status":"published","itunes:episodeType":"full","date_published_short":"Thu Oct 30 2025","date_published_ms":1761857552717}}],"_microfeed":{"microfeed_version":"0.1.2","base_url":"https://gpubrainstorm.com","categories":[{"name":"Science","categories":[{"name":"Mathematics"}]},{"name":"Technology"},{"name":"Science","categories":[{"name":"Physics"}]}],"subscribe_methods":[{"name":"RSS","type":"rss","url":"https://gpubrainstorm.com/rss/","image":"https://gpubrainstorm.com/assets/brands/subscribe/rss.png","enabled":true,"editable":false,"id":"WUDxdOhV693"},{"name":"JSON","type":"json","url":"https://gpubrainstorm.com/json/","image":"https://gpubrainstorm.com/assets/brands/subscribe/json.png","enabled":true,"editable":false,"id":"aSgJ-AJlaRM"}],"description_text":"Hi, I’m Mohamad, a Technical Lead at Esports Middle East in Dubai. I specialize\nin developing real-time streaming solutions, game development, and technical\ninfrastructure for esports events. With a background in Information Systems\nEngineering (Intelligence Systems) and proficiency in multiple programming\nlanguages like C++, Python, and JavaScript, I am passionate about experimenting\nwith new technologies and pushing the boundaries of what's possible. Always\nlearning, never giving up, and committed to delivering high-performance\nsolutions, I work across cloud platforms like AWS and Google Cloud to power\nscalable esports operations.\n\n\n\n\nOur Projects Library:\n\nhttps://www.behance.net/esportsme\n\nMy Accounts:\n\nGitHub - Behance - LinkedIn - Facebook - X","copyright":"©2024","itunes:type":"episodic","items_sort_order":"newest_first"}}